This is the original toy I bought. There is some mecanism inside that make it change height when you press it.
First step was to open it and deactivate the mechanism, then glue all the parts together so it would stay in the most elevated position.
Were I to repaint it again, I think I would try something more daring and attemps some lava effect in the cracks of the wall and a fire effect in the eyes of the metallic face. In its current state it looks too much like a stone structure while I could have it be a more prominent piece.
This is Gormiti toy found in a second-hand shop for 1€. I had to check online to know what it was, but I could directly see it had repaint potential.
Even with the orange colors, I could see that it had some great texture already. I needed to fill glue the doors and fill the recesses, though.
I added some shields on the front to keep it in line with the underground Duergar fortress I had in mind.
Most of the holes are filled. I even filled the round hole on the top with my glue gun. I think I need to buy and learn how to use some green stuff, it would make this kind of filling much more adequate.
Here you can see two PCs that teleported right at the bottom of the tower, behind the two guards.
I backed the Mantic Games Terrain Crate kickstarter a few years back and received a lot of dungeon furnitures. Chests, debris, tables, chairs, bookshelves, and more.
Here are a few pictures of them, when used in my games.
This was an old arcane library, forgotten for centuries, and under a permanent silence spell. Some of the furniture were actually mimics, and the big boulder was animated and made regular cycles around the room.
This was on their way to the library, the previous corridor had its gravity reversed. The green shell represents a Kobold follower, IIRC.
In another game. It really gave some depth to a bland flip mat.
This is not something I build, but something I bought. A set of Pathfinder's Urban tiles.
Lem, our bard, decided to infiltrate the headquarter of a local band of thieves, in the Docks district. He managed to charm the bartender (even if such spells are forbidden in the city) and get information from him.
But when the spell ran off, the bartender sent thugs after him. I had to improvise a back-alley scuffle with the ruffians, and the guards arriving shortly after.
The tiles proved handy as I could give them to my players and ask them to place them so there was a central alley. They were then in charge of putting the as they wanted. Less work for me, more empowerment to them.
I tried to make some dungeon tiles out of cork. I had bought some isolation cork boards and thought I could turn them into dungeon tiles.
I had seen the Wyloch tiles video and other video about making tiles from isolation foam, but I thought it would take too much time. I thought that using cork would be easier, as I won't have to carve any stone detail into it as the cork already has some texture to it that could look like stone once painted.
So I went into cutting my board into various sizes. I did a few 2x2, some larger and a few angled pieces as well.
Cutting the fork was actually quite easy. I cut some recess to delimit the various squares and went on base coating them black.
Unfortunately the paint in my can slightly warp the tiles. It's not much visible on the smaller ones, but on the big one you can see that they don't fit square on the table, one end is more elevated than the other.
I then went onto painting them. I first added some black paint into recesses where the can couldn't get. Then I applied two dry brushes, of dark gray and lighter gray.
At that point it looked too gray and not very interesting. So I went into adding some more variations. I took some white, brown and green and added some dry brushing and sponge blob here and there. I didn't really have a plan when I started and the overall look now is more interesting, but still quite bland.
What I discovered is that doing a dry brushing along the lines is what looks the best, like here:
And here is how they look like in-game when my group of adventurers went exploring an underground barrow with ominous statues. One statue was trapped, and 3 skeletons arrived to block the entrance. Only Melkor, the level one necromancer managed to get out.
Above, another group went into exploring a nearby barrow. To be honest, I don't even remember what they where encountering there.
I have been using the tiles a lot in our mega dungeon campaign and it worked pretty well. They're a bit fiddly sometimes, and not all cut to the exact same dimensions so it can create some slight alignment problems, but nothing major.
What I don't have it walls, though. As long as the layouts are simple it's OK, but when you have long corridors with many side doors, it can be more difficult to tell which room is which. In the future I might redo more tiles but paint them in a different color scheme so we can differentiate them.
Below are more pictures of the various games we play with them:
I crafted a bunch of tokens for my players abilities. It's poker chips with round stickers on both sides.
I created round token images in Google Image with artwork found only (mostly icons from video games) and printed them on sticker paper, then cut into a round shape using one of those tools:
We use them for spell slots. Whenever a PC casts a spell, they give me the token and I hand them back on a rest. Same goes for class abilities. I also use some generic ones (the green on the right) myself to keep track of my bad guys spell slots and toss them on the table when I use them. It also gives the player an idea of how low I am on spell slots.
I made some sewer tiles from a set of square coasters.
The coasters had a cork underground, so I traced a squared pattern on it and dig some recesses along the lines with a utility knife.
I then pulled the cork out where I wanted the dirty water to go, applied a fair dose of texture paste, and brushed them to make it look like water.
I painted the tiles black, and applied a light dry brush (in retrospect, I can see that they lack texture, but it was good enough). For the water, I applied green paint and a green wash
I'm happy with the overall result, it looks like dirty water. I just wished I had more coasters to make more tiles, this set is pretty limited in terms of gameplay.
We ended up not even using it in our game, and using the game mat as it allowed for versatility.