SkyLander Skeleton Hand

Published 6 July 2022

image-20220626233653506

The final boss of the campaign spent most of his time hidden behind a giant skeletal hand, as seen on the picture. I didn't initially planned that, but because I had just found the perfect mini in a garage sale, I gave him the Bigby's Hand spell.

This is one of those occasion where the story is influenced by the miniatures you have, as opposed to the opposite.

image-20220706225738562

This was the catch of the day at the garage sale. Two SkyLander miniatures, a broken pillar super-hero thing and a giant, horrible, spidersnake. I haven't yet done anything with the last elements, but the hand was a quick job.

image-20220706225832686

It already looked pretty gnarly without any touch up, but I wanted it to look less like a toy, and more like a threat on the board.

image-20220706225907239

So I painted the base in my usual stone colorscheme. At first I wanted to remove the actual hand from the base, but those things are heavily attached and I gave up. I painted the spiky thing gold and the hand in bone tones. I then added a red wash on top, to make it look bloody.

image-20220706230024814

Here it is on the shelf, with a few other props for this scenario.

Tags:
Edit this post on GitHub
< Previous post
Stone Walls
Next post >
Runic Floor