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The final boss of the campaign spent most of his time hidden behind a giant skeletal hand, as seen on the picture. I didn't initially planned that, but because I had just found the perfect mini in a garage sale, I gave him the Bigby's Hand spell.
This is one of those occasion where the story is influenced by the miniatures you have, as opposed to the opposite.
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This was the catch of the day at the garage sale. Two SkyLander miniatures, a broken pillar super-hero thing and a giant, horrible, spidersnake. I haven't yet done anything with the last elements, but the hand was a quick job.
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It already looked pretty gnarly without any touch up, but I wanted it to look less like a toy, and more like a threat on the board.
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So I painted the base in my usual stone colorscheme. At first I wanted to remove the actual hand from the base, but those things are heavily attached and I gave up. I painted the spiky thing gold and the hand in bone tones. I then added a red wash on top, to make it look bloody.
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Here it is on the shelf, with a few other props for this scenario.