Those Walkers were the last miniatures I needed to paint to complete the Zombicide Horde. It was before I discovered the Army Painter Speed Paint, so I painted them the regular way (meaning: with pain and dedication).
I wasn't sure which green to use, so I did a few tests.
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I went with a greyish one, as a base, that I'll cover with a green wash later.
Blocking all the main colors. That was long and not very interesting to do.
Still, I like seeing the step-by-step pictures of the progress made.
I then added the wash on top to each of them. In hindsight, I should have started with a greener green from the get go or maybe, I don't know, use the Speed Paint. I'm so glad those paint exists now.
And the horde is ready to overrun our players.
Now that I have all pieces of terrain ready for a game of Zombicide, let's see how it looks like in practice.
First, laying down the base tiles for the first scenario.
Then, adding walls and hedges.
I tried a few other arrangements for other scenarios. Seem to be working ok!
And I can re-use the game boxes to store the 3D pieces.
In addition to the walls I previously made, I also needed some with doors. I had tried my hand at some hand craft doors in the past, but it didn't open and close very well.
This time I decided to incorporate the actual doors included in the base game.
I started by cutting the ledge on each of them (yes, I had them already painted).
I glued some NERF bullets on each side, and added a heavy nail at the bottom for weight.
I then glued it at the center of the cardboard, and added some more foam on each side.
Then cut the excess NERF to have it flush with the wall section.
Added some heavy cardstock on top.
For some doors, I used the Wizkids door miniature. Those I will use for the colored doors, that have specific meaning in the scenarios.
Adding some color and basing until the final version.
I had already made some walls for Zombicide in a previous post, but I didn't have enough to correctly fill all scenarios. So I decided to make more.
First time I had been using some old pharmaceutical tubes for the corner pillar. This time I was out of those, so I used foam instead. I textured it like wood using a wire brush, and glued it all to a piece of cardboard.
I cut the angles of the cardboard base to help in arranging them in angles. I also used a thinner type of foam for the wall itself.
I decided to make two types of walls. One with the visible planks of classical wattle and daub (torchis in french) walls, and another type as classical wooden planks.
I used ice cream sticks for the first type, and added some wood texture using a knife (some large slashes).
I also added some coarse wood texture using a ballpen on the other type.
To texture the walls, I didn't want to get into the trouble of using spackle on such small surfaces. It would have been too messy. Instead, I put white glue on the walls, with a bit of water, just so it could flow into every corner. Then I sprinkled baking soda on top of it.
It gave a nice, uneven, texture to it, and stayed in the right areas.
I did that on both sides, and would definitely do that trick again in the future.
Some of it leaked on top the wood, but that's ok. I could have gone further and scratch it a little bit here and there while it was still drying, to simulate cracked texture, but hey... I didn't think of it in the moment.
I added pebbles on the base to add some weight (those things are only made of foam, so they need some weight). I added a layer of black mod podge (in two steps, as you can see, I still needed to not paint the column as I needed a way to hold them).
Also, I ran out of foam pillars, so had to use a wooden bit for one of them.
I went for a nice wood for the wattle and daub ones, but I tried to make it all old and moldy for the other ones, so I started with an undercoat of grey.
I then drybrushed some brown on it, but it didn't really make it the effect I had in mind.
Not too bad, but not exactly what I was aiming for either.
Here are the other ones. Aren't they pretty?
Some brown wash on top of it, and letting it pool on the sides for this old dirty look.
Zombicide: Green Horde also features another type of obstacle, that is the exact opposite of Hedges. Barricades prevent movement, but not line of sight.
It's less common in Zombicide scenarios, but I still wanted something to represent them, so I dug into my bits box and came up with those.
I first created some... shields? wheels? I don't know, some medieval-looking wooden round thing; let your imagination fill the blanks. It's just fine wood glued on both sides of buttons and circular token, then cut to shape.
I then glued all those things together, with old bits of miniatures, and toys, and foam, and lego parts, to make it look like townsfolk picked up anything they had to raise those barricades.
Blocking some first colors.
Adding a wash.
And some final drybrushes and flocking to tie it off together.
Hedges in Zombicide: Green Horde block line of sight but not movement. I needed a way to represent them in a 3D environment, and I needed LOTS of them.
I initially bought a whole lot of plastic plants, thinking I would be able to use them to make hedges (spoiler: it didn't happen).
My first attempt was using a green sponge as a base, and glueing some offshots of plastic plants.
I added glue on the sponge, and dropped fine flocking on it. It kinda looked ok where the flocking landed, but it had two main issues. First, the plastic plants were out of proportion and looked like they were coming from a (bad) sci-fi movie. Secondly, the fine flocking make it look like the hedges were finely trimmed, which is definitely not going to happen in a Zombie-infested medieval town.
So I started, again, this time with the same green sponges, that I roughed it a bit with a knife, and cut in irregular shapes.
I added less plastic plants this time.
And covered everything with coarse flocking. Getting the flocking to stick was messy. I used a glue spray can, followed by the flocking, then some more glue. A whole mess.
Third attempt, I made my life easier and decided to use less plastic plants, and re-used the waste of what I cut of to glue it back on the sides to give it some more width.
I added some small change coins at the bottom to add some weight so they won't easily topple.
And made quite a few of them!
Only then did I add the small plastic plants. I limited to 2 per hedge.
I basecoated everything with a layer of green paint. This would help not seing the neon bright plastic below in case my flocking doesn't stick.
This time, I used a glue gun to put glue on the hedges, pressed the flocking on it, and kept going. As the glue cools pretty fast it means I had to do it 5-6 times per hedge, but in the end it stick pretty well.
I ended up also spraying a mix of Flow Improver and water on top of them, then some water+PVA glue. The Flow Improver + Water would really soak the tufts, so when I apply the diluted glue, it will really go inside every fiber.
I then had to let it dry and the hedges are now very solid. I suggest you do that on a piece of silicone (or baking paper). I didn't, and all my hedges got glued to the black plastic sheets you see. Took me a while to rip them off without damaging them. (Glue doesn't stick to silicone).
I made this to represent a "furnace", supposed to be abandoned in the basement of an old building. To be honest, I have no idea what a furnace is actually supposed to look like, especially in a fantasy medieval world (bordering on Lovecraftian Victorian style).
So, I started with what I had. I knew I needed a base, and something to produce light, so I started with that.
I had those plastic boxes sheets (they were previously holding frozen chocolate cakes) that I had been saving because of their little tiling pattern. I used one once for build some ruined house, but this time I was more interested in the ledge running around it.
I glued Ikea wrapping cardboard sheets to make walls, and decorated with some bits vaguely evocating steampunk technology.
The front cover is coming from a Skylander toy.
Damn those Skylander toys are hard to break. There is no screw to unscrew, and the plastic is very hard, so I had to cut it with a Dremmel saw.
I then added more stuff and a roof. The roof is a similar frozen cake wrapping. The rails around the roof are straws, decorated with jewelry beads on the ends. The rest are just various beads, plastic gems and steampunk cogs.
I did a drybrush of Riza Rust on top of the black primer. I don't really see how Riza Rust (an official Games Workshop Effect paint) is any different from any orange. Next time I should try with a simpler orange, to see if there is any difference.
Then a lighter silver drybrush on top. The idea was to let the rust effect visible in all recessed areas, while having the original metal shining through on the edges.
I added some yellow on the large flat areas to break the monotony. Yellow is going to be an important color in the scenario I plan to use that furnace in, so I thought it would help having some here already.
I dabbed the paint on the surface instead of brushing it, and didn't go all the way to the edges, letting some rust show through, so simulate flaked paint. Not sure if the effect is working or not.
Adding some red, to highlight some details.
I ended it with a brown wash on everything, then some rust streaks with diluted brown paint here and there.
The final type of tiles to do were "Stairs" (or Legde) Tiles, to get out of Sewer Tiles without incurring movement penalties. As one can get out to street level or dirt level, I had to make two different types of them.
The brown ones are simply made by rougly cutting diagonally a piece of foam, then adding spackle to smoothen it out and some sand for texture. The Stairs one are made by cutting the foam at two different stages and texturing it with the usual brick pattern.
I kept going on the Zombicide Tiles, this time with the Sewer ones. In Zombicide: Green Horde, some tiles are covered with sewage. Movement is slower, and they are supposed to be lower in the ground than other tiles.
I used a fine layer of foam on top of my coaster. I then applied texture with a texture roller. As the foam was very thin, the roller manager to correctly imprint its texture.
I drybrushed some gray.
And added some colored ink on top, to give them some grit. I picked various beige, gray, brown and green and used two random colors on each tiles, for variety.
I then covered the edges with masking tape, and started pouring some silicone into them. I slightly tinted the silicone with green ink.
This came out great, but the edges were all slightly curved, so I had to level them back.
For an added layer of grimness, I added two drops of my original inks in top, and mixed them.
I realized I needed more torches and braziers to act as dressing in my adventures. One scenario specifically that I intend to run by my players requires them to be wary of light sources, so I needed a way to represent such light sources.
I stacked a few different beads and stuff I had. Added small skewers in the middle for stability, and filled them with hot glue. Then I added more hot glue around the top part to kinda look like a flame (not very well done, but that will do).