Here are a bunch of Gormiti miniatures I have started working on (glueing on a base, maybe even basecoat), but still haven't figured out what to do with them.
I don't know what this is, honestly. I saw someone repainted a similar miniature into a gorgon:
Maybe I could do that, but I don't find Gorgons very interesting monsters to fight so I don't really need such a mini.
Below is the original miniature:
It has some ape-like features and to be honest I didn't really know how I would paint it. I figured I should first prime it black to have a better idea. I find that with Gormiti and their very weird colorschemes it could be hard to imagine it as something different, so I just grabbed my black paint can and rolled with it.
I turned a Gormiti miniature into what could pass as a Shambling Mound. I'm not totally happy with how it turned out, I think it's lacking something.
Below is the original miniature. I wasn't exactly sure what the shouldpads were supposed to be, but based on the arms and legs I was pretty sure it was some kind of tree creature.
I think I could have painted it as some kind of Cthulhuesque thing as well, but I already have a bunch of those from the Mansions of Madness boardgame, so I'd rather diversify my monsters.
The same one after priming and some green added.
This is a set of Halfling I bought from a Kickstarter, from Midlam Miniatures. I also added one or two other Halfleing I had laying around to the batch.
Nothing too fancy here, I'm right in my comfort zone: neutral brown/green colors with a touch of brighter colors, and then an Agrash Earthsade or Athonian Camoshade wash on top and they look ready.
I bought them at some point when in a previous campaign my PCs started to think about leading a Halfling revolution in Altdorf. This never happened, of course, as many plans in RPG games, but I still bought the miniatures.s
This is Lem, the Warlock/Bard Tieffelin (but usually goes disguised as a gnome child).
This is a HeroForge miniature and a joy to paint. It's detailed enough to you can have some fun, but it's proportioned in such a way that you also have a lot of room to test things.
I'm happy with the results. I used my tried and true techniques here, but also tried something special with the flame. It turned out ok, even if I think I should have made it brighter somehow. I also tried edge highlight on the coat. It doesn't show much, but at least it's not horrible.
I had a little accident while painting it. The paint I used for the base stuck to my paiting handle during the night, and the next day when I tried to remove it, the base stay stucked and the miniature broke at the ankle. A bit of super-glue later and it's fixed.
I had a bunch of mushroom Gormiti miniatures, so I decided to paint them. I like painting squads of 6-8 minis at the same time. I find it allows me to test new things and adjust my technique with several tries on various minis. Also, it's much faster to paint in batch of similar miniatures than one at a time.
Here is a close up of the main mini. I have five of them, and wanted to paint them in similar colorschemes, but with different top colors.
I only had of those, but I find they actually have a better pose.
Here they are after black priming and some color added. I started with a dry brush of a beige color, then added some green here and there.
I started by adding green on the body (as you can see in the back), but it looked too much like a swim suit so for the others I only put green on the feet.
I then painted the mushroom tops with various colors (blue, red, purple) and had the dots painted yellow. Then I tried adding a green wash on it, but it turned them way too green, so I used the trusted Agrax Earthshade instead.
Top view for the various colors. The red works the best, but I wanted some different colors to differentiate them in battle.
This is not something I build, but something I bought. A set of Pathfinder's Urban tiles.
Lem, our bard, decided to infiltrate the headquarter of a local band of thieves, in the Docks district. He managed to charm the bartender (even if such spells are forbidden in the city) and get information from him.
But when the spell ran off, the bartender sent thugs after him. I had to improvise a back-alley scuffle with the ruffians, and the guards arriving shortly after.
The tiles proved handy as I could give them to my players and ask them to place them so there was a central alley. They were then in charge of putting the as they wanted. Less work for me, more empowerment to them.
I tried to make some dungeon tiles out of cork. I had bought some isolation cork boards and thought I could turn them into dungeon tiles.
I had seen the Wyloch tiles video and other video about making tiles from isolation foam, but I thought it would take too much time. I thought that using cork would be easier, as I won't have to carve any stone detail into it as the cork already has some texture to it that could look like stone once painted.
So I went into cutting my board into various sizes. I did a few 2x2, some larger and a few angled pieces as well.
Cutting the fork was actually quite easy. I cut some recess to delimit the various squares and went on base coating them black.
Unfortunately the paint in my can slightly warp the tiles. It's not much visible on the smaller ones, but on the big one you can see that they don't fit square on the table, one end is more elevated than the other.
I then went onto painting them. I first added some black paint into recesses where the can couldn't get. Then I applied two dry brushes, of dark gray and lighter gray.
At that point it looked too gray and not very interesting. So I went into adding some more variations. I took some white, brown and green and added some dry brushing and sponge blob here and there. I didn't really have a plan when I started and the overall look now is more interesting, but still quite bland.
What I discovered is that doing a dry brushing along the lines is what looks the best, like here:
And here is how they look like in-game when my group of adventurers went exploring an underground barrow with ominous statues. One statue was trapped, and 3 skeletons arrived to block the entrance. Only Melkor, the level one necromancer managed to get out.
Above, another group went into exploring a nearby barrow. To be honest, I don't even remember what they where encountering there.
I have been using the tiles a lot in our mega dungeon campaign and it worked pretty well. They're a bit fiddly sometimes, and not all cut to the exact same dimensions so it can create some slight alignment problems, but nothing major.
What I don't have it walls, though. As long as the layouts are simple it's OK, but when you have long corridors with many side doors, it can be more difficult to tell which room is which. In the future I might redo more tiles but paint them in a different color scheme so we can differentiate them.
Below are more pictures of the various games we play with them:
I bought a bag full of Gormiti plastic toys in a garage sale, so I could practice painting on them.
I like Gormiti toys because they are fairly large, so you don't need to be very precise in your painting. Also, they look like any generic monster so you can go pretty wild on the color scheme. And finally, they are very cheap, so I don't feel bad about trying stuff that don't work.
Here is how a few of them look now. The hard part of painting them once base coated is figure out what they are supposed to be: metal unit, big insect, weird demon, etc?
I went with a big metal unit for the first one and tried some OSL on it, but it didn't work out that much.
For the second I went all big insect. In the background you can see a shell elemental which I'm pretty proud of. This is a very original miniature and it turned out pretty great; I'll surely dump that on my players at some point.
The last one is some kind of draconic creature, but to be honest I wasn't really inspired by it, so it's pretty bland.